WHEEL CALL

Call how hard the Squeekchain hamster runs in the next 10-minute round. Every call settles on the real on-chain round. Beat the Oracle.

Connecting… Chain

On the wheel now

Round —
Work this round
—
 
Round closes--:--
Wheel
—
Speed
—
Odometer
—

Your call

Round —
Calls lock in --:--
Stake

Odds come from the Oracle's read of recent rounds and the hamster's usual hours.

Your seeds
1,000
Start 1,000
Oracle seeds
1,000
Same stake, its own pick
Head to head
0–0
Rounds you out-called it
Hit rate
—
Best payout —

Your tickets

    Round tape

    Last 36 rounds · work per round

    Hamster hours

    Avg work per half hour · 7 days · your time
    How Wheel Call works

    Squeekchain rounds are 10 minutes long. When a round ends, the hamster's work for that round is settled on chain. You call the next round before it starts: Nap (0 work), Trot (1–299), Run (300–549) or Zoomies (550+). Calls lock 10 seconds before the round begins.

    Odds are fixed when you place the call. The Oracle seals its own call at the same moment with the same stake and always takes the band it thinks is most likely. Right calls pay stake × odds. If a round can't be resolved from chain data, both stakes come back.

    Seeds are play points stored in this browser. They have no cash value.